﻿#region itdc

/************************************************************************
*Copyright(C) 2015 by qsgy
 *All rights reserved. 
 *FileName:     $safeitemname$
 *Author:       oyh
 *Version:      
 *UnityVersion：
 *Date:   $time$      
 *Description:    
 *History: 
************************************************************************/
#endregion
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EnemyRay : ShotRay {
    protected override void OnEntityHit(Collider e)
    {
        if (e.tag == GameManager.ENTITY) return;
        base.OnEntityHit(e);
    }
}
